Hi, For a while this bug keeps happening in my game.
i have been trying to replicate evades physics system with trimping and stuff.
its gone pretty well, but then this bug showed up.
if you run into a wall and jump, if your at a certain angle the player will “stick” to the wall,
ive tried raycasting and all that stuff, but nothing works.
ive tried alot to try fix it but nothing really works, any help would be appreciated, thank you.
code:
local lplr = game:GetService("Players").LocalPlayer
local char = lplr.Character or lplr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local bv = Instance.new("BodyVelocity")
local state = nil
local hum = char:WaitForChild("Humanoid")
local db = false
local jumpdb = 10
bv.Parent = hrp
local function phys()
state = hum:GetState()
if state ~= Enum.HumanoidStateType.Freefall then
bv.MaxForce = Vector3.new(0, 0, 0)
bv.Velocity = hrp.Velocity
db = false
return
end
bv.MaxForce = Vector3.new(99999, 1000, 99999)
if not db then
bv.Velocity = bv.Velocity * 1.3
db = true
end
end
game:GetService("RunService").RenderStepped:Connect(function()
phys()
jumpdb = math.clamp(jumpdb - 1, 0, 10)
end)
hum.Died:Connect(function()
bv:Destroy()
end)
``