I’m trying to make a skill where the player turns into a wheel and rolls away. If you meet a wall, roll up and if not, roll straight (while rolling straight if there is space below, the player (or the wheel now) will fall down). But now I can only make it roll straight and roll up (like in the video) but can’t make it fall down. If you can solve this problem please help me. Thank you very much!!!
If your still using a Humanoid, there is property called FloorMaterial which you can listen for and once the property is equal to Enum.FloorMaterial.Air, you can apply a vector force downwards.