How can I add a flying mechanic?

Greetings! I want to be able to add a flying system to my game to make it easier to build stuff in my game, however, how do I make a player to fly and allow the player to control it?

I will add safety precautions, like always being in a zone, and know how to do this, just don’t know how to make things fly. How do I make a player fly in a game? Royale High Does this just fine.

I want to be able to let them fly with Double Space or Double Jump. (Preferably, would want to use ContextActionService)

Thanks in advance!
Sincerely, Willi

Detect when the space bar is pressed twice, then remap then make shift and control or r and f your up and down keyboard.

I was going to make it hold space to fly. I know how to detect what keys the users press, just don’t know how to make the player actually fly,

Many different ways you can make the player fly. I like to use Velocity to make the player fly since it acts as almost seamless flying. You can detect W, A, S, D, LeftShift (Down), and Space (Up). Using currentCamera, you can get the LookVector, RightVector, and UpVector to make the fly work. Otherwise, you can find fly scripts online that work. Let me know if you need help writing one or more info!
~ Sincerely, Ihaveash0rtname
“Happy Scripting!”

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