Hello,
I am making a test paint system, but I seem to have run into a problem. Everytime I try to switch the color, it’s still painting with the old color and not switching. I tried printing the brick color it received and it was accurate, showing the color I actually picked, but when I go to paint, it’s still the old color.
Server
local planes = workspace:WaitForChild("Planes")
local teller_event = game:GetService("ReplicatedStorage"):WaitForChild("ColorTeller")
teller_event.OnServerEvent:Connect(function(plr, brick_color: BrickColor)
print(brick_color.Name)
for _, plane: Model in pairs(planes:GetChildren()) do
for _, part: Part in pairs(plane:GetChildren()) do
if part:FindFirstChildOfClass("ClickDetector") then
local cd: ClickDetector = part:FindFirstChildOfClass("ClickDetector")
cd.MouseClick:Connect(function()
part.BrickColor = brick_color
end)
end
end
end
end)
Client
local gui = script.Parent
local frame = gui:WaitForChild("MainFrame")
local teller_event = game:GetService("ReplicatedStorage"):WaitForChild("ColorTeller")
for _, button: TextButton in pairs(frame:GetChildren()) do
button.MouseButton1Click:Connect(function()
print(button.Name, button:GetAttribute("Color").Name)
teller_event:FireServer(button:GetAttribute("Color"))
end)
end