Hit Script will not remove other player’s health and wont increase their leaderstat

[REPOST, HAD NO RESPONSE AFTER FINAL REPLY FOR 2 HOURS OLD POST]
As the title says, my script will not remove the other player’s health who get hit, and will not even increase their own leaderstat for some reason.
Any help is appreciated

local Default_Ball = game.Workspace.DefaultBall
local Tool = script.Parent
local Player = script.Parent.Parent
local Character = Player.Character
local Humanoid = Character.Humanoid
local leaderstat = Player:WaitForChild("leaderstats")
-- Ball
local Ball = script.Parent.Default -- Change according to ball name
local character = Tool.Parent
-- Sound
local HitSound = Instance.new("Sound")
HitSound.Parent = Ball
HitSound.SoundId = "8060079174" -- Change to a heavy hit if damage is more then 20, if higher then 80 then do a VERY heavy hit.
HitSound.Volume = 10
HitSound.RollOffMaxDistance = 30
HitSound.RollOffMinDistance = 5
-- Settings
local debounce = false

Ball.Touched:Connect(function(hit)
	wait(0.05)
	local enemyplayer = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
	if not debounce then
		debounce = true
		enemyplayer.Character.Humanoid.Health = enemyplayer.Character.Humanoid.Health - 14 -- Change according to ball
		leaderstat.Smacks.Value = leaderstat.Smacks.Value + 1
		HitSound:Play()
		wait(2)
		debounce = false
	end
end)

use enemyplayer.Character.Humanoid:TakeDamage()

1 Like

The leaderstat won’t work and neither does the take damage thing…