Unanchored part barely moving upon impact

Hello! I am making a “Jenga!” type game (I know the game looks like a 1:1 copy of it but its like that just for now, I will fully rebrand it later) and upon prop impact, the unanchored Jenga set in the middle doesn’t move at all.

Any suggestions?

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Try to decrease the Jenga part’s Friction or the Density. That would make it easier for props to push the parts.

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In the same way, you may want to increase the density of the thrown part as well as its velocity so that its impact force is greater.

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Could be what other suggested could be a problem with filtering, I’m guessing the parts being shot are spawned locally and the tower being hit is server-side, in that case the parts of the tower will only move when you get near them but then will eventually snap back to where they began.

If this is a multiplayer game spawn all server-side, otherwise spawn them all locally, look into Network Ownership if you decide to do it server-side.

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Im working on a similar game and what others said is right. You are hitting a metal block with a plastic object (meaning the mass of the object being hit is greater than the mass of the object hitting it, so it wont move much). I got around this by simply increasing the density of the thrown object as much as possible, then lowering the density and friction of the blocks being hit (it also helps that for me blocks being hit are made out of wood). Another issue you might have is that roblox physics isnt the best and since unanchored parts are owned by closest players sometimes hitting the blocks wont move them cause the client who owns them didnt register the hit. One hacky way to get around this is to set NetworkOwnership of all the blocks (and the prop hitting them) to the server, which in my tests does appear to make everything way smoother, however its possible that this will lower performance (especially when you have alot of blocks like in my case, but for you it might just be alright).

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I just increased the prop’s density up to 100 and I would say that works perfectly fine so thank you for mentioning that! Have a good day and hope to see your game in the “Popular” section soon:tm: :D.

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