A-Chassis Vehicle Breaks After Adding HumanoidRootPart For Health System

I am trying to add a Health System to an a-chassis car using humanoid and HumanoidRootPart, but the car wouldn’t move after adding HumanoidRootPart.

file:
chassis with health.rbxm (66.4 KB)

Image:
image

Please let me know if any additional information is needed.

I wouldn’t recommend using a Humanoid for health. Can you please tell me what it is that damages the vehicle? Hitting the floor too hard, smacking into walls, what?

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I am using Thienbao2109’s FE Weapon Kit for damaging the vehicle, i am trying to make the vehicles destroyable by weapons & turrets.

I’m pretty sure adding HumanoidRootPart is unnecessary, if I’m not wrong, it will register anything in the Body model as a hit as long as Humanoid is still present

Doesn’t work, nothing would register if you don’t add a RootPart to pair with the humanoid. But should I be using another method for making the Health system other than using a Humanoid?

This is weird, it can possibly be the weapon kit you’re using, it may be checking for a HumanoidRootPart. If I’m not wrong, it is possible to replace the health system without using the Humanoid though.

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Thank you for the solution, I modified the scripts a bit and it worked!

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