Constant points but more reward

The title isn’t exactly how I need it to be but I don’t know what to call this. I’m pretty sure it’s called scaling.

I want to make it so the players points are constant, but the amount they get increase.

Here’s a poorly drawn picture of what I mean.

How can I make this?

so you want it to scale, how are you using this?

i mean you can kinda do this


local points = 1

local function Curve()
points += 1 + points/0.1 -- you can use any dividend  
end

or mayb


local points = 1

local function Curve()
points += points/0.1 -- you can use any dividend  
end

well yeah, but they want the value of the points gained to grow every time
(explained on the graph)

edit: and it to start low or in the negatives

do you think i would be able to do (points * points)?

say they had 1 normal point, they would get only 1 reset point

say they had 2 normal points, they would get 4 reset points

3 into 9.

4 into 16.

5 into 25, and so on.

so it’s the number to the power of 2?

yeah thats just exponents

local num = 1
num = num^3

num * num * num

Yes, but thats only a suggestion to balanced scaling (or whatever it’s called)