The title isn’t exactly how I need it to be but I don’t know what to call this. I’m pretty sure it’s called scaling.
I want to make it so the players points are constant, but the amount they get increase.
Here’s a poorly drawn picture of what I mean.
How can I make this?
so you want it to scale, how are you using this?
i mean you can kinda do this
local points = 1
local function Curve()
points += 1 + points/0.1 -- you can use any dividend
end
or mayb
local points = 1
local function Curve()
points += points/0.1 -- you can use any dividend
end
well yeah, but they want the value of the points gained to grow every time
(explained on the graph)
edit: and it to start low or in the negatives
do you think i would be able to do (points * points)?
say they had 1 normal point, they would get only 1 reset point
say they had 2 normal points, they would get 4 reset points
3 into 9.
4 into 16.
5 into 25, and so on.
so it’s the number to the power of 2?
yeah thats just exponents
local num = 1
num = num^3
num * num * num
Yes, but thats only a suggestion to balanced scaling (or whatever it’s called)