I genuinely don’t know why I can’t change this meshpart position nor its cframe?
local Soder:MeshPart? = __CORE.Soder:Clone()
Soder.CFrame = Vending.Part.CFrame
Soder.CanCollide = true
Soder.Parent = workspace.__SPAWNEDSTUFF
print(Soder.Position)
Soder:SetNetworkOwner(nil)
__DEB:AddItem(Soder, 60)
It literally prints its native position 37.5, 3, -7.5
No idea, might be a studio bug.
Seems like I can’t change this part position at al!! Not even outside playtest
Katrist
(Katrist)
July 19, 2023, 2:58am
#4
Works fine for me, no clue what’s wrong with your code.
It’s due to welds for some reason, having welds on a part prevents you from changing properties.
But that results in the whole part being liek this? what do?
have you tried restarting studio?
It was due to welds, they lock position for some reason, I had to make a whole change.
It’s because of a weird functionality of Welds that keeps the “root part” in place if there’s any modification to the CFrame.
I thought Welds are deprecated? Have you changed it to WeldConstriants?