How do I fix extreme loading times?

Right. Let me tell you the situation.

I have a game, named Garry’s Mod: Roblox Edition.

It has a menu where you can select what you can spawn. It’s called the prop menu.

This menu is dynamically built. When you select a category, you are presented with folders. When you select a folder, the contents of the folder are “copied” as buttons onto your gui, so you can see what you are spawning.

The problem lies in this: I have so many props. that the game takes a long time to load, and I can’t move these props out of the view of the client, because the client has to see these so it can create viewport frames.

I have no idea what to do. I don’t want to create different images for each god forsaken prop. Please give me ideas.

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do you mean it just takes alot of time to load or they cause lag?
you can use PreloadAsync to load them earlier and change the visibility instead of cloning
you can also remove detail from them, no one gonna look that close

They take a long time to load.

May want to make new images depending on how much this menus is used. If it is limited or just on start, maybe a delay graphics to buy time for the load to look natural.

Ngl, same thing has been happening to me. It would take so long to just load a game on studio, its really weird.

Uh oh, seems like engineers are working on something right now.

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This seems to be a Roblox issue that’s going on, may not just be your game. I’m not having extremely long loading times but sounds and animations aren’t loading, and also the engineers are working on something.

Also though like others may have recommended, make sure that your game is optimized and check if there are any current data leaks going on, as there may be a script that’s overloading your game.


:warning: :hammer_and_wrench: status.roblox.com

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Menu is litrrally integral to game

Well, if this is the case, and you have that many items. Maybe create a custom system/menu that preloads and simply refers to the items without have to load each item each time. Example: a picture with multiple mini pictures/click areas … all related to the real items.

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