Hello developers! I am here to ask of you guys how to make a pathing system like Defender’s Depot . If you haven’t played that game, don’t worry. I can explain it here.
Basically, when you place something like a wall or tower, the path updates. It comes from the spawn to the end. It finds the shortest path via grid system. How can I replicate this. (If you don’t understand what I mean, you can go play it)