Basically when I play my game whenever I press play, my auto anchor plugin that I made is still working.
And when a players character is loaded, it anchors it.
How do I make a plugin not work while I am testing?
Basically when I play my game whenever I press play, my auto anchor plugin that I made is still working.
And when a players character is loaded, it anchors it.
How do I make a plugin not work while I am testing?
you need to update your plugin there might be a mistake you made if not, send a bug report to roblox.
well its not a bug.
What I really need is a way to tell when the player is playtesting that way it stops working, as you can see this code:
game.DescendantAdded:Connect(function(OBJ)
if OBJ:IsA('BasePart') then
OBJ.Anchored = true
OBJ.Material = Enum.Material.SmoothPlastic
end
end)
it checks when any thing is added. Even when it starts testing. I dont think this is a bug but IDK tbh
I’m having the same issue as well, even when putting the following at the top of the script:
if not plugin then
return
end
Most likely a bug, I will create a report.
Tell me if you find a solution
Try running checks using RunService:IsRunning()
or RunService:IsEdit()
depending on your use cases. Plugins run even when you are testing and it’s intended behavior.