Bug description: The network ownership of the raccoon seems to be automatically changing to nil
when I am no longer near to it.
What the prints mean: Every .25 seconds it print(raccoonHumanoidRootPart:GetNetworkOwner())
. And I went through every line of :SetNetworkOwner()
in my game and added a warning before it saying what the network owner was being set to. As you can see, there is only one warning, and it’s setting it to my player.
There is no reason for the network ownership to be automatically reverting back to nil
when I am no longer close to it. No where in my game am I running :SetNetworkOwner(nil)
or :SetNetworkOwnerAuto()
.
Any ideas?