So im trying to add spread to my gun system but it acts like there was absolute no spread
Position is just "Mouse.Hit.Position" from the
for i = 1,5 do
local Direction = CFrame.new(Handle.FirePoint.WorldPosition, Position) * CFrame.Angles(math.rad(math.random(-5,5)), math.rad(math.random(-5,5)), 0)
local RayCast = workspace:Raycast(FirePoint.WorldPosition, Direction.LookVector, RayCastParams)