If you want to make it like this game follow these steps
First
Your game will need a good animation
After animating the dummies in wresling animation you will save the ID till now
then You will make the table that they wrestle in and put the seats name them seat 2 and seat 1 or anything you want
Second
Put a proxityprompt and an intvalue child of it
Then put this script
local Wrestle = game.ReplicatedStorage.Wrestle -- The RemoteEvent
local Pr = Script.ProxityPrompt
Pr.Triggred:Connect(Function(Plr)
local seat1 = false
local seat2 = false
local Position1 = Script.Parent.Seat1
local Position2 = Script.Parent.Seat2
Position1.CanTouch = true
Position2.CanTouch = true
Position2.Touched:Connect(Function(Hit)
if hit.Parent:FindFirstChild("Humanoid")
then local Player2 = Hit.Parent
Position1.Touched:Connect(Function(Hit2)
if hit.Parent:FindFirstChild("Humanoid")
then local Player1 = Hit2.Parent
local Anim = Script.Animation
if Seat1 = true then
Plr.Character.HumanoidRootPart.CFrame = Position1.CFrame
Seat1 = false
end
If Seat2 = true then
Plr.Character.HumanoidRootPart.CFrame = Seat2.CFrame
Seat2 = False
end
local Hum = Plr.Character.Humanoid
Hum:LoadAnimation(Anim):Play -- Make sure that the anim is looped
script.Parent:FireClient(Plr)
if Player1.power.Power > Player2.Power.power then
Print("Player1 won")
-- Add what happens
else
Print("Player2 won")
--Add what happens
end
end)
–You would need a power system
local currencyName = “Power”
local DataStore = game:GetService(“DataStoreService”):GetDataStore(“CurrencyDataStore”)
game.Players.PlayerAdded:Connect(function(player)
local folder = Instance.new("Folder")
folder.Name = "leaderstats"
folder.Parent = player
local currency = Instance.new("IntValue")
currency.Name = currencyName
currency.Parent = folder
local ID = currencyName.."-"..player.UserId
local savedData = nil
pcall(function()
savedData = DataStore:GetAsync(ID)
end)
if savedData ~= nil then
currency.Value = savedData
print("Data loaded")
else
-- New player
currency.Value = 0
print("New player to the game")
end
end)
end)
end)
game.Players.PlayerRemoving:Connect(function(player)
local ID = currencyName…“-”…player.UserId
DataStore:SetAsync(ID,player.leaderstats[currencyName].Value)
end)
game:BindToClose(function()
-- When game is ready to shutdown
for i, player in pairs (game.Players:GetPlayers()) do
if player then
player:Kick("This game is shutting down")
end
end
wait(5)
end)
And would need a saver for it
local DataStoreService = game:GetService(“DataStoreService”)
local myDataStore = DataStoreService:GetDataStore(“myDataStore”)
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new(“Folder”)
leaderstats.Name = “leaderstats”
leaderstats.Parent = player
local Coins = Instance.new("IntValue")
Coins.Name = "Power" -- currency name
Coins.Parent = leaderstats
local data
local success, errormessage = pcall(function()
data = myDataStore:GetAsync(player.UserId.."Power")
end)
if success then
Coins.Value = data
else
print("there was an error while getting your data ")
warn(errormessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local succes, errormessage = pcall(function()
myDataStore:SetAsync(player.UserId.."Coins",player.leaderstats.Coins.Value)
end)
if succes then
print("Data successfully saved!")
else
print("There was an error when saving data")
warn(errormessage)
end
end)
--And you will add dumbles that rise the power up
You will add to the first script a comparison between the player 1 power and player 2 power