Get CFrame of Part Via KeyFrame and Pose

I have a 1 keyframe idle animation for a rig, and I want to be able to get the world position of a part (ie a tool) from the keyframe, as Poses hold CFrame data. I though I could just use :ToWorldSpace(), but It turns out that I forgot to factor in the c0 and c1 of the Motor6Ds. How can I get the CFrame of a part from a Keyframe object?

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I’m not sure of what the question is, animations that are playing do actually change the CFrame of parts.
Are you trying to get the CFrame of the part while the animation is playing? Cause if so, then just part.CFrame would be correct. I may be misunderstanding, though.

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The problem is that I’m getting an animation keyframe via :GetAnimationClipAsync(), so I cant just use part.CFrame.

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Ohhh, my bad, yea I’m not sure how you’d do that. Sorry.

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