I want to send information with the players that I transfer so that I specify a specific player and give him a value for a case like strange value
use
TeleportToPrivateServer
I want to send information with the players that I transfer so that I specify a specific player and give him a value for a case like strange value
use
TeleportToPrivateServer
Create a ReservedServer and a ReservedServerId you can generate one or get one from roblox ingame by printing it
Create a ReservedServer and a ReservedServerId you can generate one or get one from roblox ingame by printing it
--> TeleportService
local TeleportService = game:GetService("TeleportService")
--> Teleport Resources
local ReserveServer = TeleportService:ReserveServer(placeId)
local TeleportOptions = Instance.new("TeleportOptions")
--> Teleport Properties , Functions
TeleportOptions.ReservedServerAccessCode = ReserveServer:split(" ")[1] --> Reserve Server have two values we need only the first so we split it to spaces and get the first
TeleportService:TeleportAsync(placeId, {aPlayerObjectExample}, TeleportOptions)
You can bind it to a playeradded event like:
game.Players.PlayerAdded:Connect(function(player)
--> TeleportService
local TeleportService = game:GetService("TeleportService")
--> Teleport Resources
local ReserveServer = TeleportService:ReserveServer(placeId)
local TeleportOptions = Instance.new("TeleportOptions")
-> Teleport Properties , Functions
TeleportOptions.ReservedServerAccessCode = ReserveServer:split(" ")[1] --> Reserve Server have two values we need only the first so we split it to spaces and get the first
TeleportService:TeleportAsync(placeId, {player}, TeleportOptions)
end)
or teleport all with for loop command:
for _, player in game.Players:GetPlayers() do
--> TeleportService
local TeleportService = game:GetService("TeleportService")
--> Teleport Resources
local ReserveServer = TeleportService:ReserveServer(placeId)
local TeleportOptions = Instance.new("TeleportOptions")
-> Teleport Properties , Functions
TeleportOptions.ReservedServerAccessCode = ReserveServer:split(" ")[1] --> Reserve Server have two values we need only the first so we split it to spaces and get the first
TeleportService:TeleportAsync(placeId, {player}, TeleportOptions)
end
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