For some reason, printing :GetDescendants is not printing everything, it works like :GetChildren.
for i,v in ipairs(workspace:GetDescendants()) do
print(v)
end
For some reason, printing :GetDescendants is not printing everything, it works like :GetChildren.
for i,v in ipairs(workspace:GetDescendants()) do
print(v)
end
Where is this LocalScript located?
Workspace. Its a script with the RunContext to Client.
Try putting it in StarterPlayerScripts.
Doesn’t work. I figured out that you have to add a wait because it doesn’t load when the player joins.
Could we perhaps get the context of why you’re using :GetDescendents()
for? We might be able to help you from there.
Trying to make a crash script:
task.wait(5)
local Cars = workspace:WaitForChild("Cars")
local function breakWeld(part)
local weld = part:FindFirstChildWhichIsA("WeldConstraint")
if weld then
weld:Destroy()
end
end
for i,v in ipairs(Cars:GetDescendants()) do
if v:IsA("BasePart") then
v.Touched:Connect(function(hit)
local speed = (v.AssemblyLinearVelocity - hit.AssemblyLinearVelocity).Magnitude
if speed >= 20 then
breakWeld(v)
end
end)
end
end
try use RemoteEvent?
server sends array, and you just get in local script
Yeah but I don’t think thats efficient.
dude thank you!! i couldnt figure out why it wasn’t working
Its a localscript, It’ll print everything THAT IS LOADED not everything that is there. Maybe after game:Loaded it will have everything.
I don’t recommend having a local script in workspace. Due to it only being able to interpret objects that are loaded for the client. Either move the script to starterplayerscripts or switch to server-side script.
It could be the ipairs. Try removing it maybe?
thats because then it wouldnt work. i also think he shouldve used a local script and wait for the game to load, but we are late 10 months
You could always just make it a server-side script, and if the local script is really necessary remote events could be used I guess. But yeah, I presume we’re already too late.
add things in the workspace so this code actually does something,
maybe add a decal inside the baseplate, and inside that a humanoid, and inside that a texture, and so on…
Thanks but I have already solved it. You just have to wait until the object gets added.
model.ChildAdded:Connect(function(child)
-- stuff
end)
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