Possibility of exploitation

I’m currently stumped on this.

I have a custom movement system in place (First Person) which changes the CameraSubject, negating the effects of the original built in program that makes the character rotate with the camera.

I’m sure you all see where this is going.

I needed to recreate this, but I’ve tried doing it on the server multiple times to no avail.

If I do this on the client, there’s a possibility it can be used for moving unanchored seats welded to objects. (It can also be used to fling cars among other things.)

Is there any fix to this to prevent exploiting this vulnerability?

Thanks,
-Xarciti.

If you are concerned about players moving unanchored parts, consider setting proper network owner to your parts. Anchored parts cannot be manipulated, also you cannot move things whose network is owned by another player.

No, if you are in first person and move your camera while spinning in a seat that is connected to unanchored parts, like a car, it will spin with your character.

Is there any fix to this?

Maybe Humanoid.AutoRotate is what you are looking for.

This didn’t seem to work.

I just discovered that this also makes shiftlock fail aswell…

I need to have this project done soon so the more answers the better.

Well regardless of whether I fix this or not exploiters can still just fling cars themselves.

No longer need a solution.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.