I have a custom movement system in place (First Person) which changes the CameraSubject, negating the effects of the original built in program that makes the character rotate with the camera.
I’m sure you all see where this is going.
I needed to recreate this, but I’ve tried doing it on the server multiple times to no avail.
If I do this on the client, there’s a possibility it can be used for moving unanchored seats welded to objects. (It can also be used to fling cars among other things.)
Is there any fix to this to prevent exploiting this vulnerability?
If you are concerned about players moving unanchored parts, consider setting proper network owner to your parts. Anchored parts cannot be manipulated, also you cannot move things whose network is owned by another player.
No, if you are in first person and move your camera while spinning in a seat that is connected to unanchored parts, like a car, it will spin with your character.