Hello, currently I am trying to create a camera for use in a ViewportFrame I can correctly set the CFrame Positions but not the Orientations.
The camera type is set to scriptable.
local pos = Vector3.new(-5.118, 1005.512, -167.479)
camera.CFrame = CFrame.new(pos)
camera.CFrame = camera.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-16.485), math.rad(-142.803), 0)
I have researched for many solutions and understand the roatation is applied in ZYX order.
The above is the orientation this code produces.
If you want the same angles in the orientation then you should use
CFrame:fromEulerAnglesYXZ() or the equivalent CFrame:fromOrientation()
local pos = Vector3.new(-5.118, 1005.512, -167.479)
camera.CFrame = CFrame.new(pos)
camera.CFrame = camera.CFrame * CFrame.fromEulerAnglesYXZ(math.rad(-16.485), math.rad(-142.803), 0)
Should produce the result that I believe you’re looking for.
Thank you that has fixed the issue.
system
(system)
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