This bug started happening after they did changes to the Animator class. The reason why it’s not working is from animations. In one of my games, I made an animation with no keyframes for the arms, used Inverse Kinematics for “animating” and then changed the motor 6d. that is the current workaround for this issue until they fix this. I hope this issue is actually an issue and not intentional.
I just opened a blank baseplate and tried it and the glitch still happens, so none of my scripts are affecting it.
@KinqAndi It seems you encountered this bug. Can you explain in more detail the steps to workaround this? (I’m not familiar with Inverse Kinematics) Also do you know the reason it could be working for @Katrist in the video they provided?