This is my current idea of doing it but I am wondering if there is a better method
local Services = {
["UserInputService"] = game:GetService("UserInputService"),
}
local Keybinds = {
["Attack1"] = Enum.UserInputType.MouseButton1,
["Attack2"] = Enum.UserInputType.MouseButton2,
["Ability1"] = Enum.KeyCode.Q,
["Ability2"] = Enum.KeyCode.E,
}
local function setupkeybinds()
end
local function getbind(input)
local bind = nil
for i,v in Keybinds do
if input.UserInputType == v or input.KeyCode == v then
bind = i
end
end
return bind
end
local function oninputbegan(input)
local bind = getbind(input)
if bind then
print(bind)
end
end
Services.UserInputService.InputBegan:Connect(oninputbegan)