Problem with datastore2

Hey, my script works fine, like really fine, but somehow 1 out of 100 people will experience a data loss. but once I checked his data by using the datastore editor, he does have his data. So I assumed the data failed to load. How to prevent by using repeat inside get()?

local DataStore2 = require(script.DataStore2)
local Ds2Vehicle = "VehicleDataStoreIrfan" 

local function CreateCarValue(player, name, value)
	local carValue = player.OwnedCars:FindFirstChild(name)
	if not carValue then
		carValue = Instance.new("BoolValue")
		carValue.Name = name
		carValue.Parent = player.OwnedCars
	end
	carValue.Value = value
	return carValue
end

local function VehicleFunction(player)
	local MotorStats = DataStore2(Ds2Vehicle, player)
	local data = MotorStats:Get()

	if data then
		print("Vehicle data loaded for " .. player.Name)
		for car, value in pairs(data) do
			if value == true then
				CreateCarValue(player, car, true)
			end
		end
	end
end


local function SaveData(player)
	local motorStats = {}
	for _, stat in pairs(player.OwnedCars:GetChildren()) do
		if stat.Value == true then
			motorStats[stat.Name] = true
		end
	end

	local MotorStats = DataStore2(Ds2Vehicle, player)
	MotorStats:Set(motorStats)
end

local function ManualSave(player)
	local motorStats = {}
	for _, stat in pairs(player.OwnedCars:GetChildren()) do
		if stat.Value == true then
			motorStats[stat.Name] = true
		end
	end

	local MotorStats = DataStore2(Ds2Vehicle, player)
	MotorStats:Set(motorStats)

	local numCarsOwned = 0
	for _, value in pairs(motorStats) do
		if value == true then
			numCarsOwned = numCarsOwned + 1
		end
	end
	print("Number of booleans owned by " .. player.Name .. ": " .. numCarsOwned)

	local remoteEvent = game.ReplicatedStorage.SendOutput
	remoteEvent:FireClient(player, numCarsOwned)
end

game.Players.PlayerAdded:Connect(function(player)
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "OwnedCars"
	leaderstats.Parent = player

	VehicleFunction(player)
end)

game.ReplicatedStorage.DataSave.Event:Connect(function(player)
	-- important --
	SaveData(player)
	print("Saved bought from " .. player.Name)
end)

game.ReplicatedStorage.ManualSave.OnServerEvent:Connect(function(player)
	-- for influencer only --
	ManualSave(player)
end)