Server physics not replicating to client

Is there any way to prevent physics from sleeping on the clientside?


Im currently stuck trying to figure out why physics wont replicate to the client, and I cant figure out an easy solution. Any help would be welcome.

It looks fine to me, could you explain what’s wrong with the footage?

As the ship continues to lower towards the water, the lifeboats freeze in place on the client, despite being fine serverside. This behaviour, upon client interaction, can get the lifeboat stuck on top of the davits, inhibiting gameplay.

What are you using to connect the lifeboats to the ship? Welds?

Currently, im using ropes. I attempted to incorporate welds, but apon breaking them, the boat froze in place again.

Are you using a script to connect the ropes or are you doing it manually before you run the game?

Manually, before the game is run.

Are you doing anything with network ownership?
You can probably set the boat’s owner to the server when there’s no-one on it.

In studio settings there’s an option so you can see network owners. Maybe try that.