I made a model that consists of a few parts. However, when I’m moving the individual parts, all the parts move in different directions (due to different orientations).
For example:
for _, v in ipairs(game:WaitForChild("testModel"):GetChildren()) do
v.CFrame *= CFrame.new(5, 0, 0)
end
Some parts will move the 5 studs on the x-axis (the right way) and other parts will move 5 studs on the x-axis (the opposite way).