Hello,
With the relase of the new wind I wanted to make a type of realistic fabric for tents but on the wind documentation I didn’t found any way to do it since it only affect somre particles and grass. Then I remembered the wind widget:
And I thinked: The cone who shows the wind direction (I think is called anemometer) is a 3d model so…
Is there any way to replicate the efect of the cone on a normal part or on a mesh part?
Thanks
I think you could achieve this using a SkinnedMesh. Basically, you could create something like a character’s arm movements, that you rotate in the right direction based on the wind strength. Unfortunately, I’m not too familiar with meshes and rigging, but ill attach a few topics that could help.
Ok, thanks
I alredy thinked on that but for that won’t I need to create a new anim for eachwind strength?
If you make an animation that moves the windsock from 0 wind to the maximum wind amount (so basically it just tilts as much as you want the MAX tilt to be), and make the animation for example 10 seconds long. Then you can play the animation with 0 speed, so it doesn’t actually move on its own and set its TimePosition
to a number between 0 and 10 and that would look like you’re adjusting the wind strength.
For example, if the wind is weak, you can set the TimePosition
to 2, so it barely tilts a little. If the wind is strong, set it to 7 so it tilts more. And you can make it show the wind direction too by rotating the object.
I haven’t tested any of these tho, but it works in my head.
Ok, thanks!
You solved my doubt
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