Multiple remote events vs one remote event

Hello! I’m working on a vehicle system for Roblox and I’m currently working on headlights, horns, and other small things like that, that the client has to send to the server via a remote event but the thing I would like to know is should I use mulitiple remotes for each of these small little features or should these features share the same remote events? I’ve asked ChatGBT this question and it recommends I use separate remote events for each of these features but to me that just seems silly. What do people recommend I use? What would be more performant?

Any help appreciated!

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Performance is similar between the two. Do whatever you think will keep your code more organized.

If you want organized games do multiple but if your a messy person use one. Depends on what you do. Would be better using multiple, as @Redridge mentioned.

I heard somewhere that using a single remote event puts your code at risk of throttling, I am not sure if this ist true if someone can confirm