how can i use bodygyro to copy the orientation of onepart and slap that on to another?
so that they both have the exact same orientation? please dont recommend i use AlignOrientation or AlignPosition as i have a very specific physics related use case
What case do you have where using BodyGyro is better than usign AlignOrientation? It has been deprecated for a reason.
However, if you really want to use BodyGyro, just set the CFrame property of it to the CFrame of the part.
Using RigidyEnabled (which i have to in my use case) on AlignOrientation causes the part im aligning to lose all physics, with body gyro i can have the same movement and retain the physics, but yeah, thanks that did it.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.