Making more sensitive movement

Hello Developers, I’ve created a line of code that gets the users VR head Position and updates the players neck motor6D however I can’t figure out how to make it more sensitive with movement.

I could do the math I just need to know how to add a few more studs of rotation when the players head moves

1 Like

Couldn’t you just multiply the HeadPos by a specific value? That seems like it’d work to me.

1 Like

I don’t know why I didn’t think of that but thanks!

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.