Hello Developers, I’ve created a line of code that gets the users VR head Position and updates the players neck motor6D however I can’t figure out how to make it more sensitive with movement.
I could do the math I just need to know how to add a few more studs of rotation when the players head moves
Couldn’t you just multiply the HeadPos by a specific value? That seems like it’d work to me.
HeadPos
I don’t know why I didn’t think of that but thanks!
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