Heya there, and, before I say anything, this is my first time asking this kind of question, so I might not post it in the correct topic.
But how would I make it so, say, if I made a settings GUI, it would affect other places too?
Like for example, in this image, how would I make it so say, I turned off shadows in Tutorials, it would show in Place 2.
Just use Datastores like normal. They work all over the game’s universe. You would save the settings in a datastore and access it in all games under that universe
This isn’t possible. If you want it to run in-game, you can use DataStores like the person above me suggested. Otherwise, you can just copy over things.
Huh? This totally is… That confused me. Datastores work all over the universe and so one datastore in one game, works in another, as long as they are in the same universe
Ah! DataStores. I never thought of that. I could try that, although I’m assuming it would be quite complicated. Thanks for replying! I’ll try it.
It’s not possible. Changing the lighting in one place will not transfer over to a new one. It’ll just be the regular baseplate. You either have to use DataStores, or just copy over everything.
Shouldn’t be too bad, just some remote events. You should be saving your settings anyways for players so when they join a game, they aren’t annoyed at the fact of their settings resetting each time.
-Ah you meant it in that context. I mean you would just load them beforehand and it makes the same effects but I get whatcha mean now.
I’m guessing what the OP is suggesting is that he wants to copy GUI over from one place to another, etcetera. This can be done by opening 2 Roblox Studio windows, copying the objects in the original place, and pasting them over in the new place. Pretty sure this method is due to Roblox Studio using a sort of “clipboard”.
If you want to copy over lighting, just go to lighting in the new place and change the properties correspondingly. There’s no way for it to be done automatically.
Oh! No, I didn’t mean it like that. I meant, like, if one place, say for example, Tutorials, had a settings gui, if the player, say, enabled shadows or something, it would affect Place 2 but not Tutorials. But, judging from what you’re saying, it doesn’t seem possible lol.
No, that’s possible. You can use RemoteEvents and DataStores.
Oh, that makes more sense. I never thought of using DataStores lol. Thanks @BaldisFriend and @OfficialPogCat for replying/helping!
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