So I have a big game and I made a copy of it, then made a bunch of bug fixes and new features. It has the exact same code for the data but if I overwrite the main game with it, will it keep everyones data? And if not, how can I make it save all the data? Last time I checked, my game hat 2.5k active so I really don’t wanna wipe everyones data.
Yeah, this will remove the data since the data is linked to the place ID
If you are talking about something like this:
It will not remove any data store data, although you still need to check if the datastore script uses the same one as the main game, otherwise the main game will use another data store (it will not remove the old data as you can just change back the datastore, but just to prevent panic)
So would I just simply copy all children of every folder and place it into the main game and that would keep the data?
Yes it will, however there should be a history, so you can review the publishes you made and revert to a previous version
No, if I understand your question correctly, it will not remove the datastores if you simply update your game using another game/place as a source. It’s linked to the universe ID (or something like that), not the contents of the game itself
But wouldn’t that also revert all the changes I made?
yes if you overwrite your game but want the non overwritten version every publish, changes you made(that is public) will be in history
I’m not sure if you understand the original post’s question. He’s asking if he can use another game/place/file as a source for his main game without overwriting the datastores – or so I believe… the answer is yes, datastores don’t get overwritten if you just update your game
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