How could i fix when placing the build clips trough like this:
CODE:
local x = result.Position.X
local y = nil
local z = result.Position.Z
if orix ~= 90 and orix ~= -90 then
y = result.Position.Y + _PLACEHOLDER:GetExtentsSize().Y/2
else
y = result.Position.Y
end
local pos = CFrame.new(x,y,z)
local currentPivot = _PLACEHOLDER:GetPivot()
_PLACEHOLDER:PivotTo(pos * CFrame.Angles(math.rad(orix),math.rad(oriy), math.rad(oriz)))