Anyway to hide player characters on the client?

So for example the client cannot do PlayerInstanceHere.Character as it will be returning nil but the server can. I just want to make it harder and add some sort of other service that can/stores the player character instances like in phantom forces. I think its something to do with parallel lua but I have no idea.

You’d need to make custom characters for that. And if you’re doing custom characters that includes doing custom controls and custom replication scripts for these characters

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