You can write your topic however you want, but you need to answer these questions:
When using :subtractAsync() there’s open hole where you cannot fall into. I don’t understand how I would fix this
When you use solid modelling, it creates a union that’s usually difficult to calculate the collisions of. Because of this, Roblox has different settings for unions (Collision Fidelity) that determines how accurate the collisions are.
You can edit the Collision Fidelity setting to something like Precise Convex Decomposition (this one’s performance heavy, though) or Box, which is just a box surrounding the union (inaccurate, but light on performance), and these will determine how the collisions will be calculated.
You will want to pick a setting on the Precise Convex Decomposition end, (not box or hull, since those will produce the issue you’re trying to solve).
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