AssemblyLinearVelocity looks buggy on client’s screen.
How do i minimize the “lag” on client’s screen.
Any feedback on how to fix this would be appreciated
code used (there’s more code but assemblylinearvelocity does all the movement on screen.)
local hum = hit.Parent:FindFirstChild("Humanoid");
local hrp = lPlayer.Character:FindFirstChild("HumanoidRootPart");
hit.Parent:FindFirstChild("HumanoidRootPart").AssemblyLinearVelocity = hrp.CFrame.LookVector*100;
client perspective
sever perspective