I need help with making a gui popup when sitting in a custom made car, and then how can I control the car by clicking buttons on the gui, when there are multiple copies of the same car. Thank you for help!
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Simple PilotSeat:GetPropertyChanged('Occupant')
will fire whenever an occupant sits or gets off a seat. Then you just have to check whether someone is still on or not.
local vehicle = script.Parent
local pilotSeat = vehicle.PilotSeat
local oldOccupant = pilotSeat.Occupant
pilotSeat:GetPropertyChanged('Occupant'):Connect(function()
local occupant = pilotSeat.Occupant -- occupant is the humanoid of whatever is sat
if occupant then -- if there is someone sitting
local player = game.Players:GetPlayerFromCharacter(occupant.Parent) --get player
if player then -- if it is a player character
--add/enable the gui to the player
end
oldOccupant = occupant
else -- if there is noone sitting
local player = game.Players:GetPlayerFromCharacter(oldOccupant.Parent)
if player then
--remove/disable the gui to the player
end
oldOccupant = nil
end
end)
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I’ve tried it, and it’s not working :/, maybe I did something wrong?
local pilotSeat = script.Parent
local UI = script.Parent.Parent.Parent.CarGui -- this is a gui which is in the car
local oldOccupant = pilotSeat.Occupant
pilotSeat:GetPropertyChanged('Occupant'):Connect(function()
local occupant = pilotSeat.Occupant -- occupant is the humanoid of whatever is sat
if occupant then -- if there is someone sitting
local player = game.Players:GetPlayerFromCharacter(occupant.Parent) --get player
if player then -- if it is a player character
local UIclone = UI:Clone()
UIclone.Parent = player.PlayerGui
end
oldOccupant = occupant
else -- if there is noone sitting
local player = game.Players:GetPlayerFromCharacter(oldOccupant.Parent)
if player then
local gui = player:FindFirstChild("CarGui")
gui:Destroy()
end
oldOccupant = nil
end
end)
Do you have any more ideas maybe?
I think hes missing Signal. If im not mistaken, its supposed to be GetPropertyChangedSignal
Alright, I’ll try it, maybe it will work.