I cant seem to fix it, it only returns ‘nil’
function shot()
task.wait(0.2)
SHOT = false
return "ye"
end
local co = coroutine.wrap(shot)
local s = co()
print(s)
I cant seem to fix it, it only returns ‘nil’
function shot()
task.wait(0.2)
SHOT = false
return "ye"
end
local co = coroutine.wrap(shot)
local s = co()
print(s)
If the coroutine makes a function that returns “ye”, it must be “ye”, not nil.
yea i dont understand what u mean by this lmao
You can simplify the code like this:
local co = coroutine.wrap(function()
task.wait(0.2)
SHOT = false --What even is "SHOT"?
return "ye"
end)
print(co())
I still don’t know what the error is.
returns empty, shot is a variable
Do you have to use coroutines?
Can’t you use a simple function?
function shot()
task.wait(0.2)
SHOT = false
return "ye"
end
print(shot())
i trigger that function inside another function, so coroutine is needed
I think it’s because of the delay.
Is that needed?
local co = coroutine.wrap(function()
--No delay.
SHOT = false
return "ye"
end)
print(co())
Hold on, imma try sum else to see if it works
I don’t have much experience with coroutines, though perhaps this may be of use to you?
Coroutines create a separate thread. Threads cannot speak to each other. You will be unable to return back to the main thread using this method. You need to develop a listener using another function, and call that instead of calling return. If you want to halt the main thread, then do not use a coroutine.
ye cool, i dont need coroutines no more found a better way