Recently I got morphs for a star wars game. The problem is the morphs don’t work when applying them to the player. My theory is because the character parts (LowerTorso, Head, etc) are model objects instead of part objects. Is there anyway I can automate the process of turning the model objects into a single part? There are hundreds of morphs so I really don’t have the time or patience to do it by hand.
Select the desired models by left clicking while holding ctrl or shift and then press ‘ctrl + u’ to ungroup them all at once. You may have to separate them such as arms, torso, legs, etc. when attatching them to the character so they move correctly.
The models have multiple child parts.
You can use weldconstraint to keep the parts together.
Is there anyway I can automate the creation of weldconstraint for every morph?
Of course, you can loop through the parts in the model and apply a weldconstraint to each of the parts. Have one part that acts as your main base part that all other parts will attach to. Then, attach the main part to whatever body parts you are trying to attach.
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