To achieve proportional navigation on missiles, I will have to apply a turn rate so that the missile will turn towards a target in a given rate.
I have already found out the way to calculate the turn rate but I don’t know how to apply it while considering the target’s position. How can I do it ?
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The wiki reads:
The CFrame property controls the goal orientation. Only the angular components of the CFrame are used; position will make no difference. MaxTorque limits the amount of angular force that may be applied, P controls the power used in achieving the goal orientation, and D controls dampening behavior.
You should be able to choose the desired orientation with
missile.BodyGyro.CFrame = CFrame.new(missile.Position, targetPart.Position)
This will not update as the missile moves, so you want this line to run in a loop, or attached to an event like RunService.Heartbeat
Note that BodyGyro is deprecated, and it’s recommended to use AlignOrientation instead.
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