So on roblox studio ive been working on a placement system. The placing system works but when the objects are too close together and the player loads the data. The objects stack on eachother. I tried turning off canquery but that makes the deleting gui not work. Does anyone have a fix?
Are the objects collideable when you’re positioning them? Maybe make them non-collide until placed and then set them collidable again.
Ohh so you’re saying when I load the data I first set cancollide to false then when it loads cancollide is true?
Yeah. When you clone a part in studio and its collidable, what happens? It stacks on top of the first part. Its likely this same thing is happening. So just turn the collision off until the parts are placed in workspace and then turn the collision back on.
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