I am currently making a background checking game that tells you information on a player so groups can Identify alts easier to remove them, but I am unsure how to get a join date without a player being in game as I need a player object. Any Idea how I could do this?
Im pretty sure you could just use the players id.
That requires a player object which can’t be obtained through the general method. Because they have to be in the server, which is really dumb.
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How so? Don’t you need a player object to even get the joindate.
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Check out this thread I think it has the answer.
Most of the APIs they listed, are not available anymore so no.
Hello, this might be very very late but i was searching around DevForum how should i do that too but i figured out a way:
local HttpService = game:GetService("HttpService")
local Data = require(script.Data)
local UserId = 0 -- put here a userid
local Url = "https://users.roproxy.com/v1/users/"..UserId
local Success, Data = pcall(function()
return HttpService:GetAsync(Url)
end)
local Data = HttpService:JSONDecode(Data)
print(Data.name..":"..Data.created)