Hello! I have lately came to a point where I have to create my own round/map loading system.
After reading roblox documentation, I was happy to find that I can load maps with terrains easily on-the-go by using Terrain:PasteRegion().
To be clear - the method itself works as intended, it indeed pastes terrain voxels in the desired Region3, but there’s a catch - it clears all other terrain.
This normally wouldn’t be an issue, but I have a lobby that also has terrain in it, and I would like said terrain to stay so players joining mid-round will not be falling into the void until the round is over.
How do I paste terrain without deleting any other terrain?
I have tried using terrain load plugins, but that failed because their source codes/API’s are based on Terrain:PasteRegion().
I also tried to read voxels of terrain and write them later, but I was unpleasantly suprised when I found out that trying to read terrain in 3200 x 200 x 1800 studs region3 freezes my computer, so that’s also not the way.
Is there any alternative way or do I have to separate my map sets into tiny bits and read/write each bit’s voxels individually?
Thanks in advance.