Executing a required asset's function from the client

Hello! I’ve just created a module script, and I got an error that it could not be required from the client, so I tried doing it from the server. The problem is that the function inside of it named “start” will run on the server instead of the client, how would I fix this? I could not find any way of doing this on the devforum. As I said, it’s an asset id that is being required.

Have a module, with a local script under it. Then require that module with the player and have the module parent the local script under the player.PlayerScripts or where ever you want it to go.

I’m a bit confused - I’m trying to load a module from an asset id, like shown in the picture below. When I try to require it from the client, it will throw an error that I can’t, so I have to do it from the server, but I want to somehow transfer its function named “start” to run on the client.
module

I ended up finding out that it’s impossible, so I had to redo my code.