Send amount of players in lobby value between games

So I have a game with a lobby and I want it so that when the lobby teleports all the players in it to the other game. It sends the number of players in that lobby to the other game so that it can display the total amount of players that were in that teleport to a waiting-for-players GUI that displays the total amount of players that there should be. I already have an IntValue that updates when players enter and exit the lobby before the teleport but have no idea how sending data between games actually works.

These should help!

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