Okay, so basically, I’m making a launch pad that will launch a player up in the air and he will land on a landing pad some studs off in the distance. I am trying to get the player to launch in a semi-ellipse shape; I’ve already got my script to plot the coordinates for the semi-ellipse, but I need a mover constraint to move the player to the coordinates successively. I want the constraint to have a constant speed while at the same time being fairly accurate with moving the player toward the goal position.
I’ve done a bit of “messing around” with the constraints over the past couple days, as well as a bit of research, and I’ve only found the LinearVelocity to have a guaranteed, constant speed. With a very low speed, the LinearVelocity will follow the path I want it to follow with great accuracy; however, when I increase the speed to a more reasonable/decent speed, the LinearVelocity is TERRIBLY inaccurate.
Anyone know of a solution to this problem? Possibly some properties I’m unaware of, or a better constraint to use?