So for example:
Player has died!
Player has = orange
died = red
! = orange
I wasn’t able to find anything on this topic! I know it must be some code like:
</></><
For the new chat, not legacy chat!
So for example:
Player has died!
Player has = orange
died = red
! = orange
I wasn’t able to find anything on this topic! I know it must be some code like:
</></><
For the new chat, not legacy chat!
Do you mean rich text?
<b>e</b> or <font color=‘rgb(255, 255, 255)’>Hola</font>
For some reason that “<font color=‘rgb(255, 255, 255)’>Hola” prints the command in chat when I connect it with Channel:DisplaySystemMessage(“<font color=‘rgb(255, 255, 255)’>Hola”)
I wasn’t thinking and I found a solution to my problem!
local TextChatService = game:GetService("TextChatService")
local Channel = TextChatService:WaitForChild("TextChannels"):WaitForChild("RBXSystem")
-- Generate System Message
local function GenerateSystemMessage(MsgDict: array)
return '<font color="#'..MsgDict["Color"]..'"><font size="'..MsgDict["FontSize"]..'"><font face="'..MsgDict["Font"]..'">'..MsgDict["Text"]..'</font></font></font>'
end
-- Get Message and Create Chat Message
local function GetMessage()
Channel:DisplaySystemMessage(GenerateSystemMessage({
Text = "Swag",
Font = "SourceSansBold",
Color = Color3.fromRGB(85, 0, 0):ToHex(),
FontSize = "17",
})..GenerateSystemMessage({
Text = " Test",
Font = "SourceSansBold",
Color = Color3.new(1,0,0):ToHex(),
FontSize = "17",
}))
end
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