Is it possible to remove any particle emitters from an accessory, I have a problem in first person where a player can’t see anything if they have a particle emitter hat, Like a crown
Is it possible to delete it?
Is it possible to remove any particle emitters from an accessory, I have a problem in first person where a player can’t see anything if they have a particle emitter hat, Like a crown
So I guess that is a game you made, if it is you can insert this script in serverscriptservice, ( if you want that all players cant see particles in the hat )
local PlayersService = game:GetService("Players")
PlayersService.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
for i, particle : Instance in pairs(character:GetDescendants()) do
if particle:IsA("ParticleEmitter") then
particle:Destroy()
end
end
end)
end)
but if you want it to just disappear for the local player, insert this script in starter character scripts,
local PlayersService = game:GetService("Players")
local player = PlayersService.LocalPlayer
local character = player.Character or player.CharacterAdded
for i, particle : Instance in pairs(character:GetDescendants()) do
if particle:IsA("ParticleEmitter") then
particle:Destroy()
end
end
Thank you! I made my own version of this script myself
wait(1)
local player = game.Players.LocalPlayer
for _, prox in ipairs(player.Character:GetChildren()) do
if prox:IsA("Accessory") then
for _, handle in ipairs(prox:GetChildren()) do
if handle:IsA("Part") or handle:IsA("MeshPart") then
for _, attach in ipairs(handle:GetChildren()) do
if attach:IsA("Attachment") then
for _, partical in ipairs(attach:GetChildren()) do
if partical:IsA("ParticleEmitter") then
partical:Destroy()
end
end
end
end
end
end
end
end
Its very long, But it works, Thanks for your feedback!
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