What I want to achieve is that when a player has the item and clicks on another player, he dies and switches to the other team that is Zombies. However, after using the item, it must be destroyed due to its single use. In conclusion, I need a model that makes everything mentioned work.
The Developer Forum is not intended for getting people to compete works for you, but for assisting developers that have a specific issue or maybe need help determining what that issue may be. Nonetheless, this is not the place to solicit work. If you need a scripter, the Talent Hub is the place to look.
The feature you’re describing wouldn’t be hard to accomplish. I’m attaching 2 links below to documentation that could be useful for completing this project. YouTube is also a good place to look for beginner scripting tutorials. If you’re having issues down the line, feel free to share those here for assistance.
Thanks friend, you’re right this is not a place to apply for a job.
I was also thinking about using Remote Event But I never used it because I thought it wouldn’t work, I’ll read the docs to understand how it works, Thanks.
Before reading the documents I have a question for you, where are the remote events placed?
You should definitely read those topics as they will help you gain a better understanding towards the skills needed to complete your project. The placement of the remote event is your personal preference. I, personally, would place the event and related scripts under the tool’s handle.
Like I mentioned before, I highly recommend checking YouTube for resources on starting with events. I’ve attached another link below to a video I believe will be useful to you. There are other videos in this creator’s series as well that I think you might benefit from watching (especially functions when dealing with events). Best of luck to you!