normally this script here was supposed to check if the boolvalue has been changed and turn textlabels visible or not depending on if its true or false, but for some reason, it only checks once.
local board = script.Parent.SurfaceGui
local fire = game.ReplicatedStorage:WaitForChild("ServerF")
if fire.Value == false then
board.Firey.Visible = false
board.FireN.Visible = true
else
board.FireN.Visible = false
board.Firey.Visible = true
end
how can I make it so this script always gets updated??