So ive been trying to make this system where objects cant clip through eachother. I found this piece of code that raycasts everything and stuff but can someone please help me connect this to my code?
if placingobject == true then
mouse.TargetFilter = previewobject
if previewobject:FindFirstChild("MainPart") then
local MAX_PLACEMENT_DISTANCE = 200
local ignoreList = {}
-- The mouse ray is only one stud long so we need to make a new ray that is longer.
local mouseRay = mouse.UnitRay
local newRay = Ray.new(mouseRay.Origin, mouseRay.Unit*MAX_PLACEMENT_DISTANCE)
local target, pos, norm = workspace:FindPartOnRayWithIgnoreList(newRay, ignoreList)
local objectcframe = CFrame.new(math.round(mouse.Hit.Position.X/grid)*grid,math.round(mouse.Hit.Position.Y+previewobject.PrimaryPart.Size.Y/2), math.round(mouse.Hit.Position.Z/grid)*grid)
local objectangles = CFrame.Angles(0, math.rad(rotationamount), 0)
previewobject:SetPrimaryPartCFrame(objectcframe*objectangles)
end
else
previewobject:Destroy()
end
if placingobject == false then
script.Parent.Inventorybtn.Visible = true
script.Parent.Rotation.Visible = false
end
end)